The most important component at the forefront of the Scent project will be YOU – the people, acting as the project’s eyes and ears through smartphones and other devices. This is citizen science. But for monitoring the environment, a lot of research is still being done with traditional machines. In space, that is.
What kind of data is at the heart of the entire Scent project? Citizen-generated data (CGD).
CGD is how the Scent project will develop a “people-centred” web for monitoring the environment around us.
Over Winter 2016, Scent conducted a series of ‘Focus Group workshops’ in Tulcea, Romania and Athens, Greece. These two regions are where the project’s pilot studies will take place and Scent want to continuously engage with the local citizens and hear their views and opinions on the environment and if they are active in its conservation.
Environmental engagement among citizens is proving to be a global hot topic, as scientific communities are liaising more with the public to foster a wider awareness of the importance of environmental conservation and the consequences of climate change. Read more
The Scent project is pleased to announce the launch of its web site today. The web site will be a core communication channel for all stakeholders involved, including the general public. Read more
Statistics Canada, the national statistics agency, has turned to crowdsourcing in the hope of procuring more detailed information about local buildings in Ottawa.
Scent joined discussions on global Earth observation initiatives at the 13th Plenary Session of the Group on Earth Observations – GEO (GEO-XIII) on 7th – 10th November, 2016, in St. Petersburg. Read more
An initiative in Africa has begun crowdsourcing data from the public in order to banish the frequent “data not found” holes common in the continent’s cartography.
The Scent kick-off meeting was hosted by the Institute of Communications and Computer Systems (ICCS) in Athens between the 14th and 15th September, 2016. All ten project partners and the European Commission were represented at the two-day meeting hosted by the project coordinator ICCS in the Greek capital. Read more
In an article for inverse.com, Sarah Sloat draws attention to how serious gaming is becoming a serious business. Read more
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No. 688930.